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DOJUTSU/KEKKEI GENKAI/OTHER ABILITIES
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DOJUTSU/KEKKEI GENKAI/OTHER ABILITIES
ALL THE JUTSU/ABILITIES HERE MUST BE PURCHASED OR MUST HAVE BEEN PURCHASED AND UPGRADED TO THE NEXT LEVEL
JUTSU MARKED WITH [•] MEANS THEY WERE CUSTOM MADE OR MADE FOR THIS RPG
JUTSU MARKED WITH [•] MEANS THEY WERE CUSTOM MADE OR MADE FOR THIS RPG
DOJUTSU
Name: Byakugan
Class: Dojutsu
Rank: C-Rank
Cost: $5000
Description:
The Byakugan is the primary focus of the Hyūga's special arts. When the Byakugan is activated, their pupils become more distinct, and the veins near their temples bulge.The first ability of the Byakugan gives the user a near 360º field of vision, except for one blind spot at the back of the neck above the third thoracic vertebra. The second ability is having the ability to see through solid objects, and can use a degree of telescopic sight. The distance and the degree of telescopic sight varies from person to person. The third and one of the greatest uses of the Byakugan is the ability to see chakra, as well as the chakra circulation system inside another's body. It is from this particular ability that they are able to employ their ultimate attack style: Gentle Fist. The Gentle Fist style focuses on internal injuries.
Stage 1 - the stage 1 Byakugan allows the user to track agility up to 10 and break all genjutsu E-Rank and below instantly.
Stage 2 - the stage 2 Byakugan allows the user to track agility up to 15 and break all genjutsu D-Rank and below instantly.
Stage 3 - the stage 3 Byakugan allows the user to track agility up to 20 and break all genjutsu C-Rank and below instantly.
Master - the Mastered Byakugan allows the user to track agility up to 25 and break all genjutsu B-Rank and below instantly.
Byakugan Stages (Visual Field Diameter In Meters):
Stage 1- random integer 1-6. Multiply by ten.
Stage 2 - random integer 1-6. 1,2 = x 2. 3,4 = x 3. 5,6 = x4
Stage 3 - random integer 1-6. multiply by number.
Master - random integer 1-6. 1,2 =x2. 3,4 = x3. 5,6 = x4
Drawbacks: Blind spot at the back of the neck above the third vertebra
Requirements:
TP:Stage 1 - 100
Stage 2 - 200
Stage 3 - 300
Master - 500
Name: Sharingan(1 tomoe)
Class: Dojutsu
Rank: D-Rank
Cost: $5000
Description:
The 1 tomoe sharingan allows the user to track agility up to 10 and break all genjutsu below E-Rank instantly.
The 1 tomoe sharingan also allows the user to copy and use any D-rank or below gen, nin, or tai jutsu witnessed in the current battle as long as they have the requirements to perform it.
Drawbacks: doesn't contain the second, third, or fourth ability
Requirements:
TP: 100
Name: Sharingan (2 tomoe)
Class: Dojutsu
Rank: C-Rank
Cost: N/A
Description:
The 2 tomoe sharingan allows the user to track agility up to 17 and break all genjutsu below D-Rank instantly.
The 2 tomoe sharingan also allows the user to copy and use any C-rank or below gen, nin, or tai jutsu witnessed in the current battle as long as they have the requirements to perform it.
Drawbacks: doesn't contain the third or fourth ability
Requirements: Sharingan (1 tomoe)
TP: 200
Name: Sharingan (3 tomoe)
Class: Dojutsu
Rank: B-Rank
Cost: N/A
Description:
The 3 tomoe sharingan allows the user to track agility up to 24 and break all genjutsu below C-Rank instantly.
The 3 tomoe sharingan also allows the user to copy and use any B-rank or below gen, nin, or tai jutsu witnessed in the current battle as long as they have the requirements to perform it.
The 3 tomoe sharingan allows the user to (after the battle) learn a technique witnessed for half the amount of training points normally required.
Drawbacks: doesn't contain fourth ability
Requirements: Sharingan (2 tomoe)
TP: 300
Name: Mangekyo Sharingan
Class: Dojutsu
Rank: A-Rank
Cost: N/A
Description:
Only obtained after 1000 training points after death of a best friend (closest member) or 500 training point after killing closest member to user.
The mangekyo sharingan allows the user to track agility up to 31 and break all genjutsu below B-Rank instantly.
The mangekyo sharingan also allows the user to copy and use any A-rank or below gen, nin, or tai jutsu witnessed in the current battle as long as they have the requirements to perform it.
The mangekyo sharingan allows the user to (after the battle) learn a technique witnessed for half the amount of training points normally required.
At this stage you are now allowed to train to learn Amaterasu and Tsukiyomi, and after both of those Susano'o and Blaze Release.
The Mangekyo sharingan user's Stamina divided by 2 is the amount of Mangekyo Sharingan techniques the user can use before having to wait 30 IC posts before using techniques again.(Ie: a Mangekyo user with 12 stamina can use any variation of the techniques 6 times (12 divide by 2 = 6) (This does include training to learn the techniques themselves.)
Drawbacks: Loss of eye site, 30 IC posts cool-down time
Requirements: Sharingan (3 tomoe)
TP: 1000 tp or kill best friend (closest member, not npc) and 500 tp reflection
Name: Eternal Mangekyo Sharingan
Class: Dojutsu
Rank: S-Rank
Cost: N/A
Description: Only by taking and transplanting the eyes of another who also wields the Mangekyō Sharingan can the vision be restored, a process that results in the creation of the Eternal Mangekyō Sharingan . Not only does this process restore one's eyesight, but it also gives the person greater power.
The eternal mangekyo sharingan allows the user to track agility up to 31 and break all genjutsu below B-Rank instantly.
The eternal mangekyo sharingan also allows the user to copy and use any A-rank or below gen, nin, or tai jutsu witnessed in the current battle as long as they have the requirements to perform it.
The eternal mangekyo sharingan allows the user to (after the battle) learn a technique witnessed for half the amount of training points normally required.
At this stage you are now allowed to train to learn Amaterasu and Tsukiyomi, and after both of those Susano'o and Blaze Release.
Drawbacks: (None)
Requirements: Mangekyo Sharingan
TP: Steal another mangekyo sharingan
Name: Ranmaru'gan (Ranmaru's Kekkei Genkai) [•]
Class: Dojutsu
Rank: B-Rank
Cost: $6000
Description: The Ranmarugan's ability is similar to the Byakugan. It includes penetrating vision, disrupting eye-based kekkei genkai, and a unique chakra particle extension. It has the ability to use vision abilities to penetrate the walls of say small shack and view the outside world and perform Genjutsu that can fool even the Byakugan. This ability does not appear to have the range of the Byakugan, but it actually has the ability to counter that Hyūga trait. Ranmarugan vision is also able to locate and track others by sensing chakra, picking up chakra from long distances, and noticeing changes in an individual's chakra. It is also able to sense how many of them are present (Stage 2). The Ranmarugan vision has heightened perception and analytical powers not unlike the Sharingan, meaning users can comprehend any details they see to predict the opponent's next move. Users can also see one's life force, allowing them to determine if others are alive or dead. The finnal ability is that to part of the user's own life force to another (Stage 3). When activated, users eyes glow red.
Drawbacks: (None)
Requirements: (None)
TP: Stage 1 - 300
Stage 2 - 300
Stage 3 - 700
Name: Rinnegan
Class: Dojutsu
Rank: S-Rank
Cost: $7000
Description: Enables the user to quickly master various jutsu. the user may also use all six forms of chakra nature transformation which literally allows its user to use any technique they wish. It also allows the user to use all of the six paths techniques. Like the Sharingan and the Byakugan, the Rinnegan also allows the user to see chakra, including otherwise hidden barriers. Stage 1 holds the ability to see chakra otherwise hidden and the ability to create paths. Stage 2 allows the user the ability to eventually purchase all 6 forms of nature but it restricts or negates the combined natures within the user.
Drawbacks: (None)
Requirements: (None)
TP: Stage 1 - 500
Stage 2 - 1000
Last edited by ΩRazor on Thu Aug 09, 2012 2:55 pm; edited 21 times in total
ΩRazor- Jonin
- Posts : 282
Join date : 2009-12-12
Age : 30
•Ninja Profile•
Exp. Points:
(105/5000)
Chakra Natures: Wind • Water
Jutsu:
Re: DOJUTSU/KEKKEI GENKAI/OTHER ABILITIES
LOCKED ABILITIES
Name: Shikotsumyaku
Rank: B-Rank
Cost: $5500
Description: Gives the user the ability to manipulate their own skeletal structure. By infusing their calcium with chakra, they can manipulate the growth and properties of their bones to their likings. The main capabilities of Shikotsumyaku is allowing the user to manipulate their bones' growth. This allows them to create weapons of bones that can either protrude from any part of the body, or pulled out and used like hand held weapons. They can even fire pieces of their bones as long-ranged projectiles. Any bone that they remove from the body immediately regenerates, as does the skin that is damaged when the bones are removed.
Drawbacks: (None)
Requirements: (None)
TP: 400
Name: Kikaichu Host Ability
Rank: D-Rank
Cost: $5000
Description: Gives the user the ability to Infest the body with the kikaichu bugs like the Aburame clan was once known to do. After the ability is purchased one must learn the Destruction Bug Host Technique to get the bugs to obey.
Drawbacks: (None)
Requirements: (None)
TP: 250
Name: Yamanaka Trait
Rank: D-Rank
Cost: $5000
Description: A trait that once belonged to the ancient Yamanaka clan. This gene allows the user to use some of the Yamanaka jutsu that involve transferring conscientiousness to another or influencing ones mind.
Drawbacks: (None)
Requirements: (None)
TP: 250
Name: Nara Gene
Rank: D-Rank
Cost: $5000
Description: A trait that once belonged to the ancient Nara clan. This gene allows the user to use some of the shadow jutsu that involve bending and wielding ones shadow as a weapon while usuing the foes to control them.
Drawbacks: (None)
Requirements: (None)
TP: 250
Name: Calorie/Chakra Conversion
Rank: D-Rank
Cost: $5000
Description: A trait that once belonged to the ancient Akimichi clan. This gene allows the user to convert their calories into chakra which can then be used in body-enlargement jutsu.
Drawbacks: (None)
Requirements: (None)
TP: 250
Name: Sage Mode
Rank: A-Rank
Cost: $9000
Description: By learning the technique the user is able to gain the natural chakra around the environment and then use it. Sage Mode is the result of using natural energy along with a ninja's normal chakra in perfect balance to explosively increase a ninja's abilities. The natural chakra can only be gained when perfectly still.
Drawbacks: Cannot gain sage chakra while moving, Must be still to gain chakra, After sage mode's ended user suffers from exhaustion.
Requirements: (None)
TP: 1000
Name: Curse Mark
Rank: A-Rank
Cost: N/A - Must Be Won/Gained in Events
Description: This technique puts a mark on the user's body and causes physical changes.
Level One (Lv.I) - the marks wrap around the user's body and all their stats (strength, speed, chakra, etc) double from their normal amount.
Level Two (Lv.II) - the user's physical appearance changes greatly, making them look more demonic. In level 2 the users stats (strength, speed, chakra, etc) triple from their normal amount
Requirements: (None)
TP: Lv.I - 500
Lv.II - 500
LIMITED SUPPLY:
- Heaven
- Earth
- Hell
Name: Eight Gates
Rank: C-Rank
Cost: $5000
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies.
- The Gate of Opening, located in the brain. Removes the restraints of the brain. Unlocking this gate allows the user to use the Front Lotus.
- The Gate of Healing, located in the brain. Forcibly increases one's physical strength.
- Strength: x1.2
- Chakra: x1.2
Requirements: (None)
TP: 1st - 200
2nd - 200
3rd - 200
4th - 300
5th - 300
6th - 300
7th - 400
8th - 500
Last edited by ΩRazor on Sun Jan 22, 2012 7:00 pm; edited 2 times in total
ΩRazor- Jonin
- Posts : 282
Join date : 2009-12-12
Age : 30
•Ninja Profile•
Exp. Points:
(105/5000)
Chakra Natures: Wind • Water
Jutsu:
Re: DOJUTSU/KEKKEI GENKAI/OTHER ABILITIES
KEKKEI GENKAI/KEKKEI TOTA
Name: Hyōton - Ice Affinity Release
Rank: B-Rank
Cost: $3500
Description: Allows use of ice release techniques.
Drawbacks: (None)
Requirements: Wind Affinity, Water Affinity
TP: 500
Name: Mokuton - Wood Affinity Release
Rank: B-Rank
Cost: $3500
Description: Allows use of wood release techniques.
Drawbacks: (None)
Requirements: Earth Affinity, Water Affinity
TP: 500
Name: Enton - Blaze Affinity Release
Rank: B-Rank
Cost: $3500
Description: Allows use of blaze release techniques.
Drawbacks: (None)
Requirements: Fire Affinity, Mangekyo Sharingan
TP: 500
Name: Yōton - Lava Affinity Release
Rank: B-Rank
Cost: $3500
Description: Allows use of lava release techniques.
Drawbacks: (None)
Requirements: Fire Affinity, Earth Affinity
TP: 500
Name: Ranton - Storm Affinity Release
Rank: B-Rank
Cost: $3500
Description: Allows use of storm release techniques.
Drawbacks: (None)
Requirements: Lightning Affinity, Water Affinity
TP: 500
Name: Futton - Boil Affinity Release
Rank: B-Rank
Cost: $3500
Description: Allows use of boil release techniques.
Drawbacks: (None)
Requirements: Fire Affinity, Water Affinity
TP: 500
Name: Jinton - Dust Affinity Release
Rank: A-Rank
Cost: $7000
Description: Allows use of dust release techniques.
Drawbacks: (None)
Requirements: Earth Affinity, Wind Affinity, Fire Affinity
TP: 1000
ΩRazor- Jonin
- Posts : 282
Join date : 2009-12-12
Age : 30
•Ninja Profile•
Exp. Points:
(105/5000)
Chakra Natures: Wind • Water
Jutsu:
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